Procedural Cloth Shaders for Daz Studio


Extract the zip folder to a Daz Studio Mapped directory. By default on a PC this is:

C:\Users\YourUserName\Documents\DAZ 3D\Studio3

But you can manually move them anywhere in a Daz Studio content directory you prefer such as:

C:\Users\YourUserName\AppData\Roaming\DAZ 3D\Studio3\DAZ Built-in Content\Shaders

If you install to the default location a folder with images (used as masks) can be found under:

C:\Users\YourUserName\Documents\DAZ 3D\Studio3\content\Runtime\Textures\AgeOfArmour\Shaders

These can also be moved anywhere on your computer you like. Just put them someplace you will remember.

Using the shaders

Applying the shader in Daz Studio

As with any Daz studio shader preset, first select the object, figure or prop that you want the shader applied to. Then select the material zone(s) you want to be affected. Apply the shader by double clicking the icon in the content tab.

Yes I know you already knew how to do that but I felt compelled to be thorough :)

Here is the part that may be confusing... The shader changes won't appear in the preview window. You can only see its effects by doing test renders using the 3Delight renderer. Also take note that any changes made in the basic shader tab will have no effect. You can only modify the settings under the advanced tab.

Masked Checkers Shader

This shader can use a black and white image to mask the two shader colors. For instance, if you select blue and yellow for your checker colors then apply a heart shaped black and white mask, blue hearts will appear in the yellow checkers and yellow hearts will appear in the blue checkers.

To load an image mask select the material zone from the list under the Surfaces tab, click on the advanced tab then scroll down and look for "Checker Image" under the diffuse section. Click the small arrow below "Checker Image" and to the right of the slider.

How to apply an image to the shader.


  • Weave to Map strength - This mixes the procedural weaving with a user supplied bump map. A setting of 0 shows only the procedural weave and 1 only shows the applied map. The weave does tile but maps do not.
  • Weave Density - How many times the procedural weave bump should tile. The higher the number the tighter the weave.
  • Checker Image Strength - Controls the brightness of the mask. Settings lower than 1.00 will allow some of the checker colors to bleed together in the white section of the mask.
  • Checker Image - Allows a black and white image to be loaded which will mask the colors of each checker.
  • Checker Density - Controls the size of the checkers. The higher the number the smaller the squares.
  • Shapes per tile Squared - How many times (squared) the mask image should appear in each square. 0.5 places One shape across 4 checkers. A setting of 1 displays the mask once per checker, 2 displays 4, 3 displays 9 and so on. Use whole numbers for a clean pattern. Fractional numbers can be used for funky effects.
  • Velvet Color - This is the edgy sheen color that is often seen on velvets. Many fabrics have this effect to some degree so I included it for added realism.
  • Fall Off - How quickly the velvet highlight blends away from the edge. Small numbers cover more of the surface then large settings.
  • Back Scatter -
  • Roughness -

Below are some renders showing some of the interesting effects you can acheive with various masks and settings.

60s style shader settings in Daz Studio Offset diamond mask shader in Daz Studio Diamond mask used to create triangle pattern Strange cloth pattern using a geometric mask Disabling limits in shader

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